🐛 GAME WIKI

All bugs, bosses & powerups explained

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🐛 BUG TYPES

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Normal Bug

⚡ Click to squash
💰 10 points
💔 15 HP damage if escaped

The standard bug that spawns throughout the levels. Click it before it escapes! Escape time gets shorter with each level: 5s → 3.8s → 3.2s.

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Heisenbug

15% spawn chance
🏃 Flees when clicked (2x max)
💰 30 points (3x multiplier)
⏱️ 15% faster escape time

A tricky bug inspired by the "Heisenbug" phenomenon. When you click it, it teleports away! You need to catch it 3 times. Worth triple points but escapes 15% faster than normal bugs.

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Feature Bug

12% spawn chance (Level 2+)
⚡ Click to squash
💰 10 points
❤️ No HP damage if escaped

"It's not a bug, it's a feature!" These peaceful bugs don't hurt your HP if they escape. But be careful - you lose 10 HP if you click them! Starts appearing from Level 2.

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Memory Leak

12% spawn chance
🖱️ Click & HOLD to clear (0.4-1s)
👥 Multiple holders = faster progress!
📈 Grows while being held!
💰 25→20→15→10 points (start early!)
💔 5→10→15→20 HP damage (stage-based)
⏱️ 30% slower escape time

A dangerous bug that grows every 0.5 seconds. You must CLICK AND HOLD to free the memory - but it keeps growing while you hold! Hold time increases with each stage (0.4s/0.6s/0.8s/1s). In multiplayer, multiple players can hold simultaneously - each additional player multiplies the progress speed! All holders share the points reward. Release too early and you'll have to start over.

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Merge Conflict

8% spawn chance (2+ players)
👥 Spawns in pairs
💰 50 bonus points if resolved
💔💔 30 HP damage if both escape
⏱️ 1.5 second resolve window

Two bugs representing conflicting code branches. Click both within 1.5s to "resolve the conflict" and earn bonus points! If they escape together, they deal double damage (30 HP). Only spawns in multiplayer.

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Pipeline Bug

10% spawn chance (Level 2+)
🐍 Spawns in chains of 3-5 bugs
🔢 Must squash in order (1→2→3→...)
💰 15 points per bug + 40 chain bonus
💔 15 HP per bug if chain escapes
⏱️ 2x escape time

A chain of bugs connected by purple dotted lines, slithering across the arena like a snake. You must squash them in order — click bug #1 first, then #2, then #3, and so on. Clicking out of order resets the chain! Clear the whole chain for a 40-point deployment bonus.

💡 Pro Tip: Follow the snake's head — bug #1 always leads. Plan your clicks ahead since the chain keeps moving!
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Infinite Loop

10% spawn chance (Level 2+)
🔄 Orbits in an elliptical loop
🚫 Invulnerable to direct clicks
🔴 Click the red breakpoint as bug passes through
💰 30 points
⏱️ 1.8x escape time

A cyan bug trapped in an infinite loop, endlessly orbiting along a visible elliptical path. You can't click the bug directly — instead, watch for the red breakpoint marker on the loop. Click the breakpoint at the exact moment the bug passes through it to break the cycle. Miss the timing and nothing happens — but the bug will eventually escape if you don't act!

💡 Pro Tip: Watch the breakpoint glow — it lights up when the bug is approaching. Time your click for when the glow is brightest!

Azubi

8% spawn chance (Level 2+)
👤 Follows nearest player's cursor
🚫 Blocks clicks on bugs underneath
🐛 Spawns bugs every 1.2s near your cursor
⏱️ 2.5x escape time
✅ Leaves harmlessly when timer expires

The clingy intern who won't leave you alone! This pixel-art character follows your cursor around the arena, blocking your clicks on the bugs underneath. While following you, it spawns additional bugs right near your cursor — half normal bugs, half feature bugs. You can't kill it; just wait it out!

💡 Pro Tip: In multiplayer, one player can lure the Azubi away while the others squash bugs freely!
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Boss Minion

Boss Phase Only
⚡ Click to squash
💰 10 points
💔 15 HP damage if escaped
⏱️ 3.5 second escape time

Smaller bugs spawned by the Mega Bug during the boss fight. They behave like normal bugs but spawn continuously. Spawn rate and max on-screen increase as the boss progresses through phases.

👹 BOSS

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MEGA BUG

After Level 3
❤️ 500 HP (+150 per extra player)
💥 5 damage per click
💰 5 points per click
🏆 200 bonus points for killing
⏱️ 120 second time limit
🔄 Regenerates 2 HP/s (+1 per extra player)

The ultimate challenge! A massive bug that takes many clicks to defeat. Click it repeatedly while managing its minions. Evolves through three distinct phases:

🏃 Phase 1: The Sprint (100% → 60% HP)
  • Standard mechanics — boss wanders, minions spawn
  • Boss fully visible and clickable at all times
  • Regen: 2 HP/s
🛡️ Phase 2: The Shield (60% → 25% HP)
  • Boss gains a shield: 5s vulnerable → 3s shielded (repeating)
  • Clicks deal 0 damage during shield
  • Regen doubles while shielded
  • Faster wander and 1.8x minion spawn rate
🐛 Phase 3: The Swarm (25% → 0% HP)
  • Boss anchors to center and shrinks
  • Regen stops entirely
  • 3x minion spawn rate, 2x max on screen
  • Screen wipe every 8s (5 minions in a line)
  • Swarm armor: each minion blocks 18% damage (max 80%)
  • Time reduced by 20% on phase entry

Victory Conditions: Deplete boss HP to 0 within 120 seconds.
Defeat Conditions: Time runs out or team HP reaches 0.

⚡ POWERUPS

🦆

Rubber Duck

Random spawn
💰 25 points on collection
✨ 2x points buff for 6 seconds
⏱️ Spawns every 20-30 seconds
⌛ Despawns after 5 seconds

The legendary rubber duck from "rubber duck debugging"! Click it to activate a powerful buff that doubles all point gains for 6 seconds. Chase it down before it disappears - it wanders around the arena.

💡 Pro Tip: Save the rubber duck buff for when you have multiple bugs on screen or during boss fights for maximum points!
🔨

Hotfix Hammer

Random spawn
💰 15 points on collection
💥 Stuns all bugs and boss for 2 seconds
⏱️ Spawns every 25-40 seconds
⌛ Despawns after 8 seconds

A powerful emergency tool! Click it to release a shockwave that freezes every bug and the boss in place for 2 seconds, giving your team breathing room. Great for buying time when overwhelmed.

💡 Pro Tip: Use the hammer when the arena is full of bugs or during boss shield phase to safely deal damage without worrying about escapes!

⚙️ GAME MECHANICS

📊 Levels

Level 1: 8 bugs, 5s escape, max 2 on screen

Level 2: 12 bugs, 3.8s escape, max 3 on screen

Level 3: 16 bugs, 3.2s escape, max 4 on screen

Boss: Appears after completing all 3 levels

❤️ Health System

Starting HP: 100

Bug escape: -15 HP

Memory leak escape: -5/-10/-15/-20 HP (stage-based)

Merge conflict escape: -30 HP

Pipeline chain escape: -15 HP per bug

Feature bug clicked: -10 HP

Game Over: When HP reaches 0

👥 Multiplayer

Players: 2-8 per lobby

Boss scaling: +150 HP per extra player

Cooperation: Share HP and solve merge conflicts together

Competition: Individual scores and leaderboard

🎯 Scoring

Normal bug: 10 points

Heisenbug: 30 points (3x)

Memory leak: 25/20/15/10 points (earlier = better)

Merge conflict resolved: +50 bonus

Pipeline bug: 15 points each + 40 chain bonus

Infinite loop: 30 points

Rubber duck: 25 points + 2x buff

Hotfix hammer: 15 points + stun

Boss click: 5 points

Boss defeated: 200 bonus

Level cleared: +100 XP

All scores are multiplied by the difficulty multiplier (see below).

🎚️ Difficulty Multipliers

All point rewards are scaled by a multiplier based on the selected difficulty:

Easy: 0.5x score

Medium: 1x score (default)

Hard: 1.5x score

Example: A 10-point bug is worth 5 on Easy, 10 on Medium, and 15 on Hard. This applies to all scoring — bugs, powerups, boss clicks, and bonuses.

💡 STRATEGY TIPS

🎯

Prioritize Bugs

Click bugs that are about to escape first. Heisenbugs need more time - start them early!

Identify Features

Feature bugs (sparkling) don't hurt if they escape. Let them go if you're busy with dangerous bugs.

🧠

Memory Leaks = Teamwork!

Purple bugs require click-and-hold. In multiplayer, work together - each extra player makes it faster! They grow while held, so commit early!

🔀

Merge Conflicts

In multiplayer, communicate to resolve merge conflicts together within the resolve window!

🔗

Pipeline Order

Pipeline bugs must be squashed in order. Track the snake's head (#1) and click down the chain. Wrong clicks reset the whole thing!

🦆

Duck Timing

Activate the rubber duck buff when multiple bugs are on screen for maximum point gain.

👹

Boss Strategy

Split attention between the boss and minions. Don't let minions overwhelm you!

🛡️

Boss Phases

Stop clicking during the shield phase — save your clicks for when the boss is vulnerable. In Phase 3, clear minions to reduce swarm armor!